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Introduction

EOSCore brings Epic Online Services (EOS) to Unreal Engine. It exposes the EOS SDK as Blueprint functions and async nodes, and adds an Online Subsystem (EOSCore) with a NetDriver for EOS P2P, so you can build online and multiplayer games without C++.

Getting Started​

  1. Install the plugin and disable the engine's own EOS plugins
  2. Configure the Online Subsystem in DefaultEngine.ini
  3. Create a client and a client policy in the Developer Portal and enter your credentials in Project Settings
  4. Log in. EOS requires a logged in user before you can use any other feature

Reference​

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