Introduction
EOSCore brings Epic Online Services (EOS) to Unreal Engine. It exposes the EOS SDK as Blueprint functions and async nodes, and adds an Online Subsystem (EOSCore) with a NetDriver for EOS P2P, so you can build online and multiplayer games without C++.
Getting Started
- Install the plugin and disable the engine's own EOS plugins
- Configure the Online Subsystem in DefaultEngine.ini
- Create a client and a client policy in the Developer Portal and enter your credentials in Project Settings
- Log in. EOS requires a logged in user before you can use any other feature
Reference
More
- Example projects for Blueprint, C++, Web and Voice
- Video tutorials
- Support on Discord